Developed with Adobe Animate using FlashDevelop and AS3. The game includes multiple bosses with phases, and conversation manager. Integration of Newgrounds API, with achievement tracking. Menu with keybindings, and audio sliders, with an option to turn off any light flicker in game.
Developed using C# and the Monogame framework. The game makes use of the lidgren networking library. The game included seperate client and server software, with server side cheat-prevention and authentication. A chat client was built, and information was passed to the server, before being run through a filtering function to remove any obscene language.
Developed using C# and the Monogame framework. Includes a day and night cycle. The world was procedurally generated, and included both water and land tiles. Resources were also randomly generated based on their rarity. Game allowed for a player to host games and for other clients to join. Character customization was passed to the server and dispatched to all other clients.
Developed using Java and the built in graphics library. Procedurally generated planet, included resources for players to mine and collect. Allowed players to craft more materials and create complex structures that would increase their chances of survival with an fill algorithm to create oxygen on tiles, for players breathing function. Abilities could be bought for experience which increased their capabilities and the speed which they could collect resources and move across the world.
My name is Dan and I make software in North Wales, UK.
I'm currently a BSc Computer Science student, at Glyndwr University in Wrexham. Mature student, and all that.
I love software, and computers. The way they tick, has inspired me and pushed me further in recent years.
Now, I'm not much of a web developer, but I decided to write this website myself, and develop my own CMS which will manage the blog page. You can find more about me there!
The best part of this website is probably the projects page. Where you will find information on my recent projects and how I went about designing and implementing them. That's the fun bit.
Stick around, read a bit about me, and you if you want to know more, you can contact me below.
Feel free to contact me using the following form for any enquiries you may have.
I'll aim to get back to you within the day.